Goto

Collaborating Authors

 dynamic range


High Dynamic Range Imaging with Time-Encoding Spike Camera

Neural Information Processing Systems

As a bio-inspired vision sensor, spike camera records light intensity by accumulating photons and firing a spike once a preset threshold is reached. For high-light regions, the accumulated photons may reach the threshold multiple times within a readout interval, while only one spike can be stored and read out, resulting in incorrect intensity representation and a limited dynamic range. Multi-level (ML) spike camera enhances the dynamic range by introducing a spike-firing counter (SFC) to count spikes within each readout interval for each pixel, and uses different spike symbols to represent the arrival of different amounts of photons. However, when the light intensity becomes even higher, each pixel requires an SFC with a higher bit depth, causing great cost to the manufacturing process. To address these issues, we propose time-encoding (TE) spike camera, which transforms the counting of spikes to recording of the time at which a specific number of spikes (i.e., an overflow) is reached.


Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection

Neural Information Processing Systems

High dynamic range (HDR) images, with their rich tone and detail reproduction, hold significant potential to enhance computer vision systems, particularly in autonomous driving. However, most neural networks for embedded vision are trained on low dynamic range (LDR) inputs and suffer substantial performance degradation when handling high-bit-depth HDR images due to the challenges posed by extreme dynamic ranges. In this paper, we propose a novel tone mapping method that not only bridges the gap between HDR RAW inputs and the LDR sRGB requirements of detection networks but also achieves end-to-end optimization with the downstream tasks. Instead of relying on traditional image signal processing (ISP) pipeline, we introduce neural photometric calibration to regularize dynamic ranges and a scaling-invariant local tone mapping module to preserve image details. In addition, our architecture also supports performance transfer finetuning, enabling efficient adaptation from the LDR model to the HDR RAW model with minimal cost. The proposed method outperforms traditional tone mapping algorithms and advanced AI-ISP methods in challenging automotive HDR scenes. Moreover, our pipeline achieves real-time processing of 4K high-bit-depth HDR inputs on the Nvidia Jetson platform.


High Dynamic Range Imaging with Time-Encoding Spike Camera

Neural Information Processing Systems

As a bio-inspired vision sensor, spike camera records light intensity by accumulating photons and firing a spike once a preset threshold is reached. For high-light regions, the accumulated photons may reach the threshold multiple times within a readout interval, while only one spike can be stored and read out, resulting in incorrect intensity representation and a limited dynamic range. Multi-level (ML) spike camera enhances the dynamic range by introducing a spike-firing counter (SFC) to count spikes within each readout interval for each pixel, and uses different spike symbols to represent the arrival of different amounts of photons. However, when the light intensity becomes even higher, each pixel requires an SFC with a higher bit depth, causing great cost to the manufacturing process. To address these issues, we propose time-encoding (TE) spike camera, which transforms the counting of spikes to recording of the time at which a specific number of spikes (i.e., an overflow) is reached.


HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting

Neural Information Processing Systems

High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Comprehensive experiments show that HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000$\times$ inference speed and only costing 6.3\% training time.





FP8 Quantization: The Power of the Exponent Andrey Kuzmin, Mart V an Baalen

Neural Information Processing Systems

Neural network quantization is one of the most effective ways to improve the efficiency of neural networks. Quantization allows weights and activations to be represented in low bit-width formats, e.g. 8 bit integers (INT8).



Lookup Table meets Local Laplacian Filter: Pyramid Reconstruction Network for Tone Mapping

Neural Information Processing Systems

Tone mapping aims to convert high dynamic range (HDR) images to low dynamic range (LDR) representations, a critical task in the camera imaging pipeline. In recent years, 3-Dimensional LookUp Table (3D LUT) based methods have gained attention due to their ability to strike a favorable balance between enhancement performance and computational efficiency. However, these methods often fail to deliver satisfactory results in local areas since the look-up table is a global operator for tone mapping, which works based on pixel values and fails to incorporate crucial local information. To this end, this paper aims to address this issue by exploring a novel strategy that integrates global and local operators by utilizing closed-form Laplacian pyramid decomposition and reconstruction. Specifically, we employ image-adaptive 3D LUTs to manipulate the tone in the low-frequency image by leveraging the specific characteristics of the frequency information. Furthermore, we utilize local Laplacian filters to refine the edge details in the high-frequency components in an adaptive manner.